Together with swiss illustrator and animator François Chalet we developed an interactive installation for the Museum für Gestaltung in Zurich. The piece was commissioned by the Museum and is exhibited until the 10th of January 2016 as part of the exhibition entitled Animated Wonderworlds .
An independent project which aims to simplify and change the way we create and share our CV.
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I am a Helicopter
Within eighty days, I went through the process of becoming a helicopter pilot and thoroughly documented every step I made. With an interactive video installation and a book designed in conjunction with the graphic designers at Afrika, I shared my personal experiences and thoughts as an interaction designer.
The project was developed during my Master's degree at the Zurich University of the Arts under the supervision of Prof. Dr. Gerhard Buurman and Max Rheiner. Check out the project website for the full documentation and more videos.
On behalf of swiss artist Titus Eichenberger I developed a digital drawing application for live art performances. The drawing experience lets you experiment with rhythm and colors. The drawing is deleted backwards in the same speed you drew it.
Built with web technologies, Fadepad is free to use, runs online and offline on desktop computers, smartphones and tablets.
This custom CMS is the result of an ongoing web project I have been working on for the past 2 years. It aims to simplify the editing of websites. There are a multitude of content management systems available but the majority are offering too many options and are overwhelming to the user.
The goal is to have the capability to complete all activity directly from the front end, leaving no necessity for a separate back end page.
For one year, I worked with a small team at the Zurich University of the Arts on a project which aimed to break up the paradigm of online forms while thinking of new solutions. The problem of encountering annoying forms when registering for new services is ubiquitous. We analyzed key issues, designed new concepts, and developed prototypes for a partner from the health insurance industry in Switzerland.The project was supported by the Swiss Commission for Technology and Innovation CTI and the team consisted of Stefano Vannotti, Cornelius Müller, Martin Feuz and Micha Geiser.
This interactive installation is a follow-up to my earlier project Lonely in the Crowd. It has been developed specifically for an exhibition in two museums in Lausanne, Switzerland – the Mudac and Musée de la Main.
Just like it’s predecessor, the piece offers a space to playfully connect with strangers, with the exception of not only allowing interaction between people located within close vicinity, but also participants at the other museum.
Together with the graphic designers at Afrika, I developed a custom web tool for the nursing home Rehalp in Zurich. The application simplifies the process of creating the often changing name tags throughout patient dormitories.
The staff only need to enter a room number into the application form and are immediately shown its current inhabitants. They can make changes and print door and floor tags directly from the webform.
Lonely In The Crowd
Lonely in the Crowd deals with the anonymity of citizens in an increasingly urbanized world. It is an interactive installation that takes place in crowded, urban areas, which allows strangers to get in contact with each other in a playful, yet genuine way.
The installation was exhibited at the Bachelor Exhibitions at the Zurich University of the Arts and supervised by Prof. Dr. Karmen Franinovic and Max Rheiner. For more details of the design process check out the project blog.
The Mongol Rally
Two friends and I embarked on a unique roadtrip that took us all the way from Switzerland to Mongolia in a ridiculously compact 2002 Fiat Panda. In return for all the support we got from friends and family, we debuted photos, video edits, and adventures from the material we captured along the way. For more information check out our facebook page.
Together with Jonas Shriqui, we developed a multi-touch game that aims to raise awareness regarding global warming. The players need to protect the earth from incoming sunrays and reflect them back into the atmosphere. Meanwhile, vehicles pollute the air and create clouds which make it harder to reflect the sunrays. The project was the result of a course at the Zurich University of the Arts.